In addition the integrated version of Open Image Denoise, Intel’s open-source render denoiser, has been updated to OIDN 2, and now supports GPU denoising: currently, on NVIDIA GPUs only. Perhaps as a result, despite a new Tile Map for generating procedural tiles, and an Edge Map for weathering the edges of thin objects, the changes are primarily updates to existing features.Ĭhaos Scatter, the current object scattering system, gets new options for scattering objects based on altitude, or oriented towards a Look At target. The intervals between major updates to Corona have been getting shorter recently, so Corona 11 comes only five months after Corona 10. New Tile Map and Edge Map, plus updates to Chaos Scatter and Open Image Denoise (Full disclosure: it actually shipped last week, but we didn’t manage to cover it at the time.) The update adds new tools for generating procedural tiles and edge weathering effects, new options when scattering objects, and support for GPU denoising via Open Image Denoise 2. Chaos Czech has released Corona 11, the new version of its 3ds Max and Cinema 4D renderer.
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